The DLC, then, is an opportunity for Bethesda to provide more cohesion, consequences and the sort of diversity and personality that Fallout is known for a chance to address the criticisms directed toward the main game. You end up with the worst of both worlds: a Fallout with a poor story that restricts you, and an open-world that feels aimless. It gives you four very different factions to join, most of whom are opposed to each other, but you can join them all and nobody seems to care.įallout 4 has the most focused narrative of any game in the series, and yet seems to be largely devoid of identity or direction. It offers up a huge world that you can explore with your customised parent, whose dialogue you select, yet there’s almost no room to be anything other than a hero.
It spins a personal yarn about family and the hunt for a lost child, but encourages you to do everything but search for your estranged brat. The base game is a smorgasbord of contradictions.